Due to some serious issues in the personal lives of the developers, we’ve been a bit lax with information lately. However, those issues seem to be resolved, so you can reasonably expect to see more frequent updates. For now, we’re back with more information. As always, we’re beginning by showing in full the race we only partially revealed last time: The Mekrone.
When the fall of mankind began, it started with a mysterious virus that transformed humans into what they could only call zombies. In order to fight the zombies, the humans built the Mekrone, war machines designed and programmed to kill all the zombies they could find. But there was a glitch in their programming. Perhaps it was a simple mistake, perhaps it was sabotage, but for whatever the reason, the sensors of the Mekrone could not distinguish the difference between humans and zombies. This left the Mekrone with one choice: kill all the humans as well as the zombies. It was a process that lasted years but by the end of it, all humans everywhere were exterminated.
For a long time the Mekrone were feared and shunned by the other Maasken because they did not know why the Mekrone exterminate the humans. They feared the Mekrone as a race of blood-thirsty machines and there were rumors that the Mekrone were powered by blood. However, peaceful contact was eventually made with the Mekrone by the Alliance and it was learned that these machines were sentient, capable of making their own decisions. They were welcomed as members of the Maasken Alliance and hailed as the heroes who finally stopped the oppression of the humans. The Mekrone are strong allies of the Ekvol and the Gertaru and will always stand with them in defense of the Maasken Alliance.
Mekrone characters begin on a factory world where the Mekrone are assembled. Few travel to this world, since it is devoid of the usual necessities of life, such as adequate oxygen and food. Mekrone are a bit taller than tall humans, standing at 6’6″ (1.98 meters). They are very heavy and weigh 2,500 lbs (1,133.98 kg). All Mekrone share the exact same height and weight, but they come in a nearly infinite variety of colors. Mekrone were designed for destruction and they are extraordinarily good at it. They are particularly skilled in ranged combat but are also very deadly in close-range.
Last time, we finished off the Light Combat classes. This time, we move to our first Defensive Combat class: the Sentinel. The Sentinel’s philosophy is that it is easiest to win a battle if you can’t be harmed. To this effect, the Sentinels fight using specialized shields. These shields defend them from a variety of attacks, but they are much more than a simple defensive structure. Sentinels have access to an array of shields with varying offensive capabilities. Some just increase the damage that a Sentinel does when striking an enemy with a shield. Some electrocute those who strike them, some reflect ranged attacks, and some even have attacks all their own. A Sentinel can stand up to abuse that even the strongest of other classes cannot handle.
Our next class is one specific to the Mekrone. Being purely machine, the Mekrone are able to withstand some abuses that other races simply cannot. Some Mekrone use this to their advantage and specialize in biological warfare. It was from this seed that the Mekrone Toxologist was born. Even the most virulent plague is of no danger to a Mekrone, nor is any amount of radiation or other poison. But for other races, that isn’t the case. The Toxologist unleashes its poisons onto the battlefield, debilitating and killing enemies over a wide area while the Mekrone is perfectly safe. Toxologists are deadly combatants who spread chaos and destruction over a wide area of the battlefield, all without any risk to the Toxologist itself. It is for this reason that they are perhaps the most feared of all Mekrone.
Finally, we leave you, as we always do, with something else to tease your imagination. So enjoy this preview of our next race:













